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Rectangle area

Rectangle is any quadrilateral with four right angles. It can also be defined as an equiangular quadrilateral, since equiangular means that all of its ... more

Leadscrew Frictional Torque of the Thrust Collar

A leadscrew (or lead screw), also known as a power screw or translation screw, is a screw used as a linkage in a machine, to translate turning motion into ... more

Drift Velocity (with current and conductor section area)

The drift velocity is the average velocity that a particle, such as an electron, attains in a material due to an electric field. It can also be referred to ... more

Bearing capacity - Terzaghi's Theory (Variable Nq)

In geotechnical engineering, bearing capacity is the capacity of soil to support the loads applied to the ground. The bearing capacity of soil is the ... more

Fraunhofer diffraction (Diffraction by a slit of infinite depth)

In optics, the Fraunhofer diffraction equation is used to model the diffraction of waves when the diffraction pattern is viewed at a long distance from the ... more

Working f-Number

In optics, the f-number (sometimes called focal ratio, f-ratio, f-stop, or relative aperture) of an optical system is the ratio of the lens’s focal ... more

Cross Section (flux)

The cross section is an effective area that quantifies the intrinsic likelihood of a scattering event when an incident beam strikes a target object, made ... more

Hooke's law for continuous media

Hooke’s law states that the force needed to extend or compress a spring by some distance is proportional to that distance.The stresses and strains ... more

Turnbuckle (The direct shear stress induced in screw thread)

A mechanical joint is a part of a machine which is used to connect another mechanical part or mechanism. Mechanical joints may be temporary or permanent. ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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