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Drift Velocity

The drift velocity is the average velocity that a particle, such as an electron, attains in a material due to an electric field. It can also be referred to ... more

Flux (as a single scalar)

Flux is two separate simple and ubiquitous concepts throughout physics and applied mathematics. Within a discipline, the term is generally used ... more

Aharonov–Bohm effect - electric effect

The Aharonov–Bohm effect, sometimes called the Ehrenberg–Siday–Aharonov–Bohm effect, is a quantum mechanical phenomenon in which an electrically charged ... more

Capacitance

Capacitance is the ability of a body to store an electrical charge. Any object that can be electrically charged exhibits capacitance. Capacitance is a ... more

Energy stored in a system of three point charges

Electric potential energy, or electrostatic potential energy, is a potential energy that results from conservative Coulomb forces and is associated with ... more

Acceleration of a particle in an electric field

The electric field is a component of the electromagnetic field. It is a vector field, and it is generated by electric charges or time-varying magnetic ... more

Gibbs free energy (when charge is passed in a battery)

The Gibbs free energy is a thermodynamic potential that measures the “usefulness” or process-initiating work obtainable from a thermodynamic system, at a ... more

Brushed DC electric motor - Torque

A brushed DC motor is an internally commutated electric motor designed to be run from a direct current power source. Brushed motors were the first ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

First-order reaction (rate of disintegration)

A first-order reaction depends on the concentration of only one reactant (a unimolecular reaction). Other reactants can be present, but ... more

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