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Euler line (distance between the centroid and the circumcenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler line (distance between the centroid and the orthocenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler line (distance between the circumcenter and the orthocenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler line (its slope related to the slopes of the sides of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler's line Equation (any triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler's quadrilateral theorem

In any convex quadrilateral the sum of the squares of the four sides is equal to the sum of the squares of the two diagonals plus four times the square of ... more

Euler's theorem (excircles)

The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more

Euler's theorem (triangles)

The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more

Euler–Poincare characteristic( nonconvex polyhedra )

n mathematics, and more specifically in algebraic topology and polyhedral combinatorics, the Euler characteristic (or Euler–Poincaré characteristic) is a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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