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In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In any convex quadrilateral the sum of the squares of the four sides is equal to the sum of the squares of the two diagonals plus four times the square of ... more

The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more

The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more

n mathematics, and more specifically in algebraic topology and polyhedral combinatorics, the Euler characteristic (or Euler–Poincaré characteristic) is a ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.