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Weber Number

The Weber number (We) is a dimensionless number in fluid mechanics that is often useful in analysing fluid flows where there is an interface between two ... more

Miller indices calculator ( planar spacing distance in bcc system)

Miller indices form a notation system in crystallography for planes in crystal (Bravais) lattices.
In particular, a family of lattice planes is ... more

Volume of a prism

A prism is a polyhedron with an n-sided polygonal base, a translated copy (not in the same plane as the first), and n other faces (necessarily all ... more

Piston stroke (displacement )

Almost all reciprocating engines use cranks (with connecting rods) to transform the back-and-forth motion of the pistons into rotary motion. The cranks are ... more

Radius

In classical geometry, a radius of a circle or sphere is any of the line segments from its center to its perimeter, and in more modern usage, it is also ... more

Townsend avalanche (Townsend discharge)

The Townsend discharge is a gas ionization process where free electrons, accelerated by a sufficiently strong electric field, give rise to electrical ... more

Planck temperature

Planck temperature, denoted by TP, is the unit of temperature in the system of natural units known as Planck units.

It serves as the ... more

Radius of the circle with perimeter (circumference)

In classical geometry, a radius of a circle or sphere is any of the line segments from its center to its perimeter, and in more modern usage, it is also ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Bragg's Law

In physics, Bragg’s law, or Wulff–Bragg’s condition, a special case of Laue diffraction, gives the angles for coherent and incoherent ... more

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