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NTU method - heat capacity ratio

The Number of Transfer Units (NTU) Method is used to calculate the rate of heat transfer in heat exchangers (especially counter ... more

Angular frequency for electromagnetic waves in vacuum

Plane waves in vacuum are the simplest case of wave propagation: no geometric constraint, no interaction with a transmitting medium. For electromagnetic ... more

Cost performance index (CPI)

Earned value management (EVM), earned value project management, or earned value performance management (... more

Ballistic Coefficient - using body length

In ballistics, the ballistic coefficient (BC) of a body is a measure of its ability to overcome air resistance in flight. It is inversely proportional to ... more

Ballistic Coefficient - using corss-sectional area

In ballistics, the ballistic coefficient (BC) of a body is a measure of its ability to overcome air resistance in flight. It is inversely proportional to ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Standard normal distribution (probability density function when μ=0 and σ^2 = 1/2)

In probability theory, the normal (or Gaussian) distribution is a very commonly occurring continuous probability distribution—a function that tells the ... more

Standard normal distribution (probability density function when μ=0 and σ=1)

In probability theory, the normal (or Gaussian) distribution is a very commonly occurring continuous probability distribution—a function that tells the ... more

Standard normal distribution (probability density function when μ=0 and σ^2 = 1/2π)

In probability theory, the normal (or Gaussian) distribution is a very commonly occurring continuous probability distribution—a function that tells the ... more

Ebullioscopic constant

An ebullioscope (from the Latin ēbullīre is an instrument for measuring the boiling point of a liquid. This can be used for determining the alcoholic ... more

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