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Mechanical Advantage - Law of Lever

Mechanical advantage is a measure of the force amplification achieved by using a tool, mechanical device or machine system. Ideally, the device preserves ... more

Jounce

In physics, jounce or snap is the fourth derivative of the position vector with respect to time, with the first, second, and third derivatives being ... more

Radar Range

Radar is an object detection system that uses electromagnetic waves to identify the range, altitude, direction, or speed of both moving and fixed objects ... more

Coefficient A(T,P) - used in UNESCO equation

The coefficient A(T,P) used in the UNESCO equation, speed of sound in sea water), depends on the temperature and the pressure

... more

Motor Resonance Frequency

A stepper motor or step motor or stepping motor is a brushless DC electric motor that divides a full rotation into a number of equal steps. The ... more

Coefficient Cw(T,P) - used in UNESCO equation

The coefficient Cw (used in the UNESCO equation, speed of sound in sea water), depends on the temperature and the pressure

... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Mach wave (angle)

In fluid dynamics, a Mach wave is a pressure wave traveling with the speed of sound caused by a slight change of pressure added to a compressible flow. ... more

Calibrated airspeed (CAS)

Calibrated airspeed (CAS) is indicated airspeed corrected for instrument and position error.

When flying at sea level ... more

Mean anomaly - function of mean longitude

In celestial mechanics, the mean anomaly is an angle used in calculating the position of a body in an elliptical orbit in the classical two-body problem. ... more

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