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rate of MPI

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Curvature of a Bimetallic Beam

A bimetallic strip is used to convert a temperature change into mechanical displacement. The strip consists of two strips of different metals which expand ... more

Supersonic/Hypersonic Lift-to-Drag Ratio

In aerodynamics, the lift-to-drag ratio, or L/D ratio, is the amount of lift generated by a wing or vehicle, divided by the drag it creates by moving ... more

Margin of safety (measure of requirement verification)

Many government agencies and industries (such as aerospace) require the use of a margin of safety (MoS or M.S.) to describe the ratio of the strength of ... more

Boltzmann distribution in mechanics

In statistical mechanics and mathematics, a Boltzmann distribution (also called Gibbs distribution) is a probability distribution, probability measure, or ... more

Stress-Optic Law

Photoelasticity is an experimental method to determine the stress distribution in a material.Unlike the analytical methods of stress determination, ... more

Paper folding theorem (required strip length for single-direction folding)

Britney Crystal Gallivan (born 1985) of Pomona, California, is best known for determining the maximum number of times that paper or other materials can be ... more

Mean Time Between Failures - MTBF

Mean time between failures (MTBF) is the predicted elapsed time between inherent failures of a system during operation. ... more

Brahmagupta's formula (area of a cyclic quadrilateral )

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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