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To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

A typical small rescue helicopter, like the one in the Figure below, has four blades, each is **4.00 m** long and has a mass of **50.0 kg**. The blades can be approximated as thin rods that rotate about one end of an axis perpendicular to their length. The helicopter has a total loaded mass of **1000 kg**. **(a)** Calculate the rotational kinetic energy in the blades when they rotate at **300 rpm**. **(b)** Calculate the translational kinetic energy of the helicopter when it flies at **20.0 m/s**, and compare it with the rotational energy in the blades. **(c)** To what height could the helicopter be raised if all of the rotational kinetic energy could be used to lift it?

The first image shows how helicopters store large amounts of rotational kinetic energy in their blades. This energy must be put into the blades before takeoff and maintained until the end of the flight. The engines do not have enough power to simultaneously provide lift and put significant rotational energy into the blades.

The second image shows a helicopter from the Auckland Westpac Rescue Helicopter Service. Over 50,000 lives have been saved since its operations beginning in 1973. Here, a water rescue operation is shown. (credit: 111 Emergency, Flickr)

Strategy

Rotational and translational kinetic energies can be calculated from their definitions. The last part of the problem relates to the idea that energy can change form, in this case from rotational kinetic energy to gravitational potential energy.

Solution for **(a)**

We must convert the angular velocity to radians per second and calculate the moment of inertia before we can find **E _{r}** . The angular velocity

**ω**for

**1 r.p.m**is

and for **300 r.p.m**

The moment of inertia of one blade will be that of a thin rod rotated about its end.

The total I is four times this moment of inertia, because there are four blades. Thus,

and so The rotational kinetic energy is

Solution for **(b)**

Translational kinetic energy is defined as

To compare kinetic energies, we take the ratio of translational kinetic energy to rotational kinetic energy. This ratio is

Solution for **(c)**

At the maximum height, all rotational kinetic energy will have been converted to gravitational energy. To find this height, we equate those two energies:

Discussion

The ratio of translational energy to rotational kinetic energy is only **0.380**. This ratio tells us that most of the kinetic energy of the helicopter is in its spinning blades—something you probably would not suspect. The **53.7 m** height to which the helicopter could be raised with the rotational kinetic energy is also impressive, again emphasizing the amount of rotational kinetic energy in the blades.

Reference : OpenStax College,College Physics. OpenStax College. 21 June 2012.

http://openstaxcollege.org/textbooks/college-physics

Creative Commons License : http://creativecommons.org/licenses/by/3.0/

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.