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Horizontal Parabola (Standard Equation)

Parabola is a two-dimensional, mirror-symmetrical curve, which is approximately U-shaped but which can be in any orientation in its plane. A parabola is ... more

Apsis - Periapsis minimum distance

An apsis, plural apsidesis a point of greatest or least distance of a body in an elliptic orbit about a larger body. For a body orbiting the Sun the ... more

Apsis - Apoapsis maximum distance

An apsis, plural apsidesis a point of greatest or least distance of a body in an elliptic orbit about a larger body. For a body orbiting the Sun the ... more

Specific Relative Angular Momentum - Elliptical orbit

In celestial mechanics, the specific relative angular momentum (h) of two orbiting bodies is the vector product of the relative position and the relative ... more

Flux (as a single scalar)

Flux is two separate simple and ubiquitous concepts throughout physics and applied mathematics. Within a discipline, the term is generally used ... more

Solar Cell - Fill Factor (with maximum power point)

Solar cell efficiency is the ratio of the electrical output of a solar cell to the incident energy in the form of sunlight. The energy conversion ... more

Critical Speed of a Rotating Shaft - Dunkerley's method

In solid mechanics, in the field of rotordynamics, the critical speed is the theoretical angular velocity that excites the natural frequency of a rotating ... more

Elastic deflection at any point along the span of a center loaded beam

Elastic deflection is the degree to which a structural element is displaced under a load.
The deflection at any point, along the span of a center ... more

False Discovery Rate

For classification tasks, the terms true positives, true negatives, false positives, and false negatives compare the results of the classifier under test ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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