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Bejan number (modified form)

The modified form of the Bejan number, riginally proposed by Bhattacharjee and Grosshandler for momentum processes, by replacing the dynamic viscosity ... more

Sommerfeld Number

In the design of fluid bearings, the Sommerfeld number (S), or bearing characteristic number, is a dimensionless quantity used extensively in hydrodynamic ... more

Ideal Transformer equation - Currents

A transformer is an electrical device that transfers energy between two circuits through electromagnetic induction. A transformer may be used as a safe and ... more

Ideal Transformer equation - Voltages

A transformer is an electrical device that transfers energy between two circuits through electromagnetic induction. A transformer may be used as a safe and ... more

Petroff's Law - Torque required to shear the lubricant film

In the design of fluid bearings, the Sommerfeld number (S), or bearing characteristic number, is a dimensionless quantity used extensively in hydrodynamic ... more

Petroff's Law - shear stress in the lubricant

In the design of fluid bearings, the Sommerfeld number (S), or bearing characteristic number, is a dimensionless quantity used extensively in hydrodynamic ... more

Wind loading - takeoff speed

In aerodynamics, wing loading is the total weight of an aircraft divided by the area of its wing. The stalling speed of an aircraft in straight, level ... more

Darcy friction factor - Laminar flow

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Lambert cylindrical equal-area projection(Y-coordinate)

In cartography, the Lambert cylindrical equal-area projection, or Lambert cylindrical projection, is a cylindrical, equal area map projection. It is a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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