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Morleyâ€™s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, ... more

Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 Â© 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. When the ... more

The law of cosines relates the cosine of an angle to the opposite side of an arbitrary triangle and the length of the triangle’s sides.

The law
... more

The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more

The law of tangents is a statement about the relationship between the tangents of two angles of a triangle and the lengths of the opposing sides.The law of ... more

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.