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Spindle Speed

Surface feet per minute (SFPM or SFM) is the combination of a physical quantity (surface speed) and an ... more

Sersic profile (in terms of the half-light radius, Re)

The Sérsic profile (or Sérsic model or Sérsic’s law) is a mathematical function that describes how the intensity I of a galaxy varies with distance ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Menzerath's Law

Menzerath’s law, or Menzerath–Altmann law (named after Paul Menzerath and Gabriel Altmann), is a linguistic law according to which the increase of a ... more

Delta-v budget

In astrodynamics and aerospace, a delta-v budget is an estimate of the total delta-v required for a space mission. It is calculated as the sum of the ... more

Elastic deflection of a uniformly loaded cantilever beam

Elastic deflection is the degree to which a structural element is displaced under a load.
The deflection, at the free end, of a cantilevered beam ... more

Elastic modulus

An elastic modulus, or modulus of elasticity, is the mathematical description of an object or substance’s tendency to be deformed elastically (i.e., ... more

Elastic deflection to any point along the span of an end loaded cantilever beam

In engineering, deflection is the degree to which a structural element is displaced under a load. The deflection at any point along the span of an end ... more

Elastic deflection at any point along the span of a uniformly loaded cantilevered beam

In engineering, deflection is the degree to which a structural element is displaced under a load. The deflection at any point along the span of a uniformly ... more

Elastic deflection to an end loaded cantilever beam

In engineering, deflection is the degree to which a structural element is displaced under a load.
The elastic deflection of a weightless cantilever ... more

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