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Perfectly inelastic collision

A collision is an isolated event in which two or more moving bodies (colliding bodies) exert forces on each other for a relatively short time. Collision is ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Capillary pressure in a tube

In a sufficiently narrow tube of circular cross-section of radius “a”, the interface between two fluids forms a meniscus that is a portion of ... more

3rd Equation of Motion for Rotation - Final Angle : acceleration independent

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

Newton's second law Newton's second law (constant-mass system)

The second law states that the net force on an object is equal to the rate of change of its linear momentum in an inertial reference frame. The second law ... more

Airy disk

In optics, the Airy disk (or Airy disc) and Airy pattern are descriptions of the best focused spot of light that a perfect lens with a circular aperture ... more

Water hammer (wave speed)

Water hammer (or, more generally, fluid hammer) is a pressure surge or wave caused when a fluid (usually a liquid but sometimes also a gas) in motion is ... more

Torsion

In solid mechanics, torsion is the twisting of an object due to an applied torque. It is expressed in newton metres (N·m) or foot-pound force (ft·lbf). In ... more

Position of the piston of an engine with respect to crank angle

A piston is the moving component that is contained by a cylinder and is made gas-tight by piston rings. In an engine, its purpose is to transfer force from ... more

Pump energy (centrifugal pump)

Centrifugal pumps are a sub-class of dynamic axis-symmetric work-absorbing turbo-machinery.The rotational energy typically comes from an engine or electric ... more

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