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Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more
Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more
The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more
The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more
The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more
To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.
Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:
To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get
While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.
Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point
For x axis:
For y axis:
The coordinates of the character on the rotated map will be (-1.109, 5.725)
Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/
A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more
In geometry, bisection is the division of something into two equal or congruent parts, usually by a line, which is then called a bisector. If the internal ... more
The second moment of area, also known as moment of inertia of plane area, area moment of inertia, polar moment of area or second area moment, is a ... more
A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. The area ... more
Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral ... more
The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more
The bisector of an angle of a triangle divides the opposite side in two segments that are proportional to the other two sides of the triangle
... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
Ceva’s theorem is a theorem about triangles in Euclidean plane geometry. Given a triangle ABC, let the lines AO, BO and CO ... more
Menelaus’ theorem, named for Menelaus of Alexandria, is a theorem about triangles in plane geometry. Given a triangle ABC, ... more
Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more
Calculates the Cosine value of angle θ(in degrees). The cosine of an angle is the ratio of the length of the adjacent side to an acute angle of a right ... more
Calculates the Tangent value of angle θ(in degrees). The tangent of an angle is the ratio of the length of the opposite side to an acute angle of a right ... more
Median of a triangle is a line segment joining a vertex to the midpoint of the opposing side. Every triangle has exactly three medians, one from each ... more
The right triangle altitude theorem or geometric mean theorem is a result in elementary geometry that describes a relation between the altitude on the ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. The interior angles of a simple (and planar) quadrilateral add up to ... more
Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more
Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more
Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more
Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more
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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.