'

Search results

Found 1340 matches
Perimeter of a Triangle

A perimeter is a path that surrounds a two-dimensional shape. The word comes from the Greek peri (around) and meter (measure). The term may be used either ... more

Coolidge's formula (area of a general convex quadrilateral)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. Coolidge’s formula calculates the area of a general convex ... more

Product of the diagonals in a convex quadrilateral(Bretschneider's formula for diagonals)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. In any convex quadrilateral ABCD, the ... more

Area of a convex quadrilateral (in trigonometric terms)

Quadrilateral is a polygon with four sides (or edges) and four vertices or corners. The area of a convex quadrilateral can be expressed in trigonometric ... more

Cube surface area

In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.The cube is the ... more

Spherical Law of Cosines (cosine rule for angles)

In spherical trigonometry, the law of cosines (also called the cosine rule for sides) is a theorem relating the sides and angles of spherical triangles, ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Bretschneider's formula - Area of a general quadrilateral

In geometry, Bretschneider’s formula is the shown expression for the area of a general quadrilateral.

A quadrilateral is a polygon with four ... more

Orthodiagonal quadrilateral ( circumradii of the four triangles)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

...can't find what you're looking for?

Create a new formula