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Steering ratio

The steering ratio is the relationship between how far you turn a steering wheel and how far the actual wheels turn as a result. A higher steering ratio ... more

Product of the diagonals in a convex quadrilateral(Bretschneider's formula for diagonals)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. In any convex quadrilateral ABCD, the ... more

Fraunhofer diffraction (Diffraction by a slit of infinite depth)

In optics, the Fraunhofer diffraction equation is used to model the diffraction of waves when the diffraction pattern is viewed at a long distance from the ... more

Porosity (density related)

Porosity or void fraction is a measure of the void (i.e., “empty”) spaces in a material, and is a fraction of the volume of voids over the ... more

Length of an Arc of a Circle

Circular arc is a segment of a circle, or of its circumference (boundary) if the circle is considered to be a disc. Central angle is an angle whose apex ... more

Area of a triangle (by the tangent of an acute or obtuse angle of the triangle)

A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. The area ... more

Tangent value calculator

Calculates the Tangent value of angle θ(in degrees). The tangent of an angle is the ratio of the length of the opposite side to an acute angle of a right ... more

Cosine value calculator

Calculates the Cosine value of angle θ(in degrees). The cosine of an angle is the ratio of the length of the adjacent side to an acute angle of a right ... more

Magic hypercube

In mathematics, a magic hypercube is the k-dimensional generalization of magic squares, magic cubes and magic tesseracts; that is, a number of integers ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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