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Torsion constant (Rectangle)

In solid mechanics, torsion is the twisting of an object due to an applied torque. The torsion constant is a geometrical property of a bar’s cross-section ... more

Conic section equation

In geometry, the conic constant (or Schwarzschild constant, after Karl Schwarzschild) is a quantity describing conic sections, and is represented by the ... more

Mean Orbital Speed

The orbital speed of a body, generally a planet, a natural satellite, an artificial satellite, or a multiple star, is the speed at which it orbits around ... more

Eccentricity of an ellipse

Ellipse is a curve on a plane surrounding two focal points such that a straight line drawn from one of the focal points to any point on the curve and then ... more

Slope

In mathematics, the slope or gradient of a line is a number that describes both the direction and the steepness of the line. Slope is often denoted by the ... more

Gravity Acceleration by Altitude

The gravity of Earth, which is denoted by g, refers to the acceleration that the Earth imparts to objects on or near its surface due to gravity. In SI ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Critical speed for a leadscrew

The critical speed is the speed that excites the natural frequency of the screw. For a steel leadscrew or steel ballscrew, the critical speed is ... more

Functional residual capacity

Functional Residual Capacity (FRC) is the volume of air present in the lungs, specifically the parenchyma tissues, at the end of ... more

Geosynchronous orbit

A geosynchronous orbit (sometimes abbreviated GSO) is an orbit around the Earth with an orbital period of one sidereal day ... more

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