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Mean angular motion - function of gravitational parameter

In orbital mechanics, mean motion (represented by n) is the angular speed required for a body to complete one orbit, assuming constant speed in a circular ... more

Uniform Circular Motion position (Y - coordinate)

In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with ... more

Uniform Circular Motion position (X - coordinate)

In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with ... more

Apsidal precession

In celestial mechanics, apsidal precession is the precession (gradual rotation) of the line connecting the apsides (line of apsides) of an astronomical ... more

Rayleigh Scattering - Intensity of Light

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Parallax

Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or ... more

Rayleigh Scattering - Intensity of Light from molecules

Rayleigh scattering (pronounced /ˈreɪli/ RAY-lee), named after the British physicist Lord Rayleigh (John William Strutt), is the (dominantly) elastic ... more

Vis-Viva Equation with standard gravitational parameter

In astrodynamics, the vis viva equation, also referred to as orbital energy conservation equation, is one of the fundamental equations that govern the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

The power to thrust ratio - rocket propulsion

Spacecraft propulsion is any method used to accelerate spacecraft and artificial satellites. Space propulsion or in-space propulsion exclusively deals with ... more

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