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Area of a Reuleaux triangle

A Reuleaux triangle is a curve of constant width,( the separation of two parallel lines tangent to the curve is independent of their orientation), based ... more

Law of sines ( related to the sides of the triangle)

Law of sines is an equation relating the lengths of the sides of any shaped triangle to the sines of its angles. The law of sines can be used to compute ... more

Stewart's Theorem ( for triangle's bisectors)

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Antiprism uniform (Volume)

In geometry, an n-sided antiprism is a polyhedron composed of two parallel copies of some particular n-sided polygon, connected by an alternating band of ... more

Length of internal bisector of an angle in triangle in relation to the opposite segments

In geometry, bisection is the division of something into two equal or congruent parts, usually by a line, which is then called a bisector. If the internal ... more

Area of an arbitrary triangle

The area of an arbitrary triangle can be calculated from the two sides of the triangle and the included angle.
... more

Pythagorean theorem (arbitrary triangle - acute angle)

Generalization of the Pythagorean theorem for the side opposite of the acute angle of an arbitrary triangle

... more

Pythagorean theorem (arbitrary triangle - obtuse angle)

Generalization of the Pythagorean theorem for the side opposite of the obtuse angle of an arbitrary triangle

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Relation between internal bisectors of angles A, B, and C of a triangle and its sides

An angle bisector divides the angle into two angles with equal measures. An angle only has one bisector. Each point of an angle bisector is equidistant ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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