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Seiche - 'c' factor related to the period of underwater internal waves

A seiche (/ˈseɪʃ/ SAYSH) is a standing wave in an enclosed or partially enclosed body of water. Seiches and seiche-related ... more

Rayleigh number (for geophysical applications)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

Péclet number (for mass transfer)

The Péclet number (Pe) is a class of dimensionless numbers relevant in the study of transport phenomena in a continuum. It is named after the French ... more

Péclet number (for heat transfer)

The Péclet number (Pe) is a class of dimensionless numbers relevant in the study of transport phenomena in a continuum. It is named after the French ... more

Sag curve length when S<L (Vertical curves for highway design)

When a driver is driving on a sag curve at night, the sight distance is limited by the higher grade in front of the vehicle. This distance must be long ... more

Free-fall time (radial trajectory of an ellipse with an eccentricity of 1 and semi-major axis R/2)

The free-fall time is the characteristic time that would take a body to collapse under its own gravitational attraction, if no other forces existed to ... more

Sag curve length when S>L (Vertical curves for highway design)

When a driver is driving on a sag curve at night, the sight distance is limited by the higher grade in front of the vehicle. This distance must be long ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rayleigh number (for geophysical applications - related to bottom heating of the mantle from the core)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

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