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Time of Flight

Time of flight (TOF) describes a variety of methods that measure the time that it takes for an object, particle or acoustic, ... more

Trajectory Range

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Display Size of common TVs and computer monitors - Height and Width

On 2-D displays, such as computer monitors and TVs, the display size (or viewable image size or VIS) is the physical size of the ... more

Display Size of common TVs and computer monitors - Diagonal

On 2-D displays, such as computer monitors and TVs, the display size (or viewable image size or VIS) is the physical size of the ... more

Doppler Effect Receding Source

Doppler Effect is the change in frequency and wavelength of a wave for an observer moving relative to the source of the waves.Compared to the emitted ... more

Doppler Effect Approaching Source

Doppler Effect is the change in frequency and wavelength of a wave for an observer moving relative to the source of the waves.Compared to the emitted ... more

Capacity of coaxial cable - Cylindrical Capacitor

A capacitor is an electrical/electronic device that can store energy in the electric field between a pair of conductors. Its capacity depends on the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Thermal de Broglie wavelength (Massless particles)

The thermal de Broglie wavelength is the average de Broglie wavelength of the gas particles in an ideal gas at the specified temperature. We can take the ... more

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