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Klein bagel (4-D non-intersecting parameterization y- coordinate)

n mathematics, the Klein bottle is an example of a non-orientable surface, informally, it is a surface (a two-dimensional manifold) in which notions of ... more

Klein bagel (4-D non-intersecting parameterization x- coordinate)

n mathematics, the Klein bottle is an example of a non-orientable surface, informally, it is a surface (a two-dimensional manifold) in which notions of ... more

Crunode (Cartesian coordinates)

In mathematics, a crunode (archaic) or node is a point where a curve intersects itself so that both branches of the curve have distinct tangent lines at ... more

Klein bagel ( "figure 8" immersion z-coordinate)

In mathematics, the Klein bottle is an example of a non-orientable surface, informally, it is a surface (a two-dimensional manifold) in which notions of ... more

Superformula - Polar Equation

The superformula is a generalization of the superellipse and was first proposed by Johan Gielis in 2003. Gielis suggested that the formula can be used to ... more

Mean anomaly

In celestial mechanics, the mean anomaly is an angle used in calculating the position of a body in an elliptical orbit in the classical two-body problem. ... more

Alpha helix (rotational angle)

The alpha helix (α-helix) is a common secondary structure of proteins and is a righthand-coiled or spiral conformation (helix). Residues in α-helices ... more

Apsis - Periapsis maximum speed

An apsis, plural apsidesis a point of greatest or least distance of a body in an elliptic orbit about a larger body. For a body orbiting the Sun the ... more

Apsis - Apoapsis minimum speed

An apsis, plural apsidesis a point of greatest or least distance of a body in an elliptic orbit about a larger body. For a body orbiting the Sun the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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