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Prandtl–Meyer expansion fan - turn angle

A supersonic expansion fan, technically known as Prandtl–Meyer expansion fan, is a centred expansion process that occurs when a supersonic flow turns ... more

Landauer's Principle

Landauer’s principle is a physical principle pertaining to the lower theoretical limit of energy consumption of computation. It holds that “any ... more

Prandtl–Meyer expansion fan - Maximum turn angle

A supersonic expansion fan, technically known as Prandtl–Meyer expansion fan, is a centred expansion process that occurs when a supersonic flow turns ... more

Hypocycloid ( parametric equation X- coordinate)

A hypocycloid is a special plane curve generated by the trace of a fixed point on a small circle that rolls within a larger circle. It is comparable to the ... more

Hypocycloid ( parametric equation Y- coordinate)

A hypocycloid is a special plane curve generated by the trace of a fixed point on a small circle that rolls within a larger circle. It is comparable to the ... more

Trail (for motorcycles)

Trail, or caster, is the horizontal distance from where the steering axis intersects the ground to where the front wheel touches the ground. The ... more

Orbital Period - Ellipse

In astrodynamics or celestial mechanics an elliptic orbit is a Kepler orbit with the eccentricity less than 1; this includes the special case of a circular ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Clairaut's theorem

Clairaut’s theorem is a general mathematical law applying to spheroids of revolution. The formula can be used to relate the gravity at any point on ... more

Epicycloid (The abscissa of a point)

In geometry, an epicycloid is a plane curve produced by tracing the path of a chosen point of a circle — called an epicycle — which rolls without slipping ... more

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