Foivos Law of Video Gaming Value for Money

Description

Video Gaming Value for Money(VfM) according to Foivos.

Related formulas

Variables

VfMvalue for money (dimensionless)
GtAverage Game Time to complete game in hours (main story arc) (dimensionless)
xx (dimensionless)
QtQuality of a game (subjective terms, scale 0-10 w/2 decimal places (dimensionless)
QtcQuality Constant (subjective terms, scale -5 - +5 w/2 decimal places. 0 Means indifferent to quality, -5 means the player *wants* the worst quality possible). (dimensionless)
GtcGame Time Constant (subjective terms, scale -5 - +5 w/2 decimal places. O means indifferent to game duration, -5 means the player *wants* the game to be as short as possible). (dimensionless)
ee
CRetail Cost(euro) (dimensionless)