Aris Law of Video Gaming Value for Money

Description

Video Gaming Value for Money(VfM) according to Aris.

Related formulas

Variables

VfMvalue for money (dimensionless)
QtQuality of a game (subjective terms, scale 0-10 w/2 decimal places (dimensionless)
QtcQuality Constant (subjective terms, scale -5 - +5 w/2 decimal places. 0 Means indifferent to quality, -5 means the player *wants* the worst quality possible). (dimensionless)
GtAverage Game Time to complete game in hours (main story arc) (dimensionless)
GtcGame Time Constant (subjective terms, scale -5 - +5 w/2 decimal places. O means indifferent to game duration, -5 means the player *wants* the game to be as short as possible). (dimensionless)
CRetail Cost(euro) (dimensionless)