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Found 1639 matches
Sag curve length when S<L (Vertical curves for highway design)

When a driver is driving on a sag curve at night, the sight distance is limited by the higher grade in front of the vehicle. This distance must be long ... more

Bragg's Law

In physics, Bragg’s law, or Wulff–Bragg’s condition, a special case of Laue diffraction, gives the angles for coherent and incoherent ... more

Sag curve length when S>L (Vertical curves for highway design)

When a driver is driving on a sag curve at night, the sight distance is limited by the higher grade in front of the vehicle. This distance must be long ... more

Barycenter (Two-body problem)

barycentre; from the Greek βαρύ-ς heavy + κέντρ-ον centre) is the center of mass of two or more bodies that are orbiting each other, or the point around ... more

Nut Factor

Bolted joints are one of the most common elements in construction and machine design. They consist of fasteners that capture and join other parts, and are ... more

Bretschneider's formula - Area of a general quadrilateral

In geometry, Bretschneider’s formula is the shown expression for the area of a general quadrilateral.

A quadrilateral is a polygon with four ... more

Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more

Height of a trapezoid in relation with the sides

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/

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