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Length of a side of an inscribed square in a triangle

Every acute triangle has three inscribed squares (squares in its interior such that all four of a square’s vertices lie on a side of the triangle, so ... more

Perimeter of a Triangle

A perimeter is a path that surrounds a two-dimensional shape. The word comes from the Greek peri (around) and meter (measure). The term may be used either ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Area of a triangle (Heron's formula)

In geometry, Heron’s formula (sometimes called Hero’s formula), named after Hero of Alexandria, gives the area of a triangle by requiring no ... more

Area of a triangle (related to the two of its altitudes)

Altitude of a triangle is a straight line through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). The area of ... more

Area of an Isosceles triangle ( by its sides)

An isosceles triangle is a triangle that has two sides of equal length. The area of the isosceles triangle can be calculated by the lengths of the sides.

... more

Law of cosines

The law of cosines relates the cosine of an angle to the opposite side of an arbitrary triangle and the length of the triangle’s sides.
The law ... more

Ceva's theorem (lines from vertices to the opposite sides of a triangle)

Ceva’s theorem is a theorem about triangles in Euclidean plane geometry. Given a triangle ABC, let the lines AO, BO and CO ... more

Menelaus' theorem ( transversal line passes inside triangle )

Menelaus’ theorem, named for Menelaus of Alexandria, is a theorem about triangles in plane geometry. Given a triangle ABC, ... more

Right Triangle (sides)

A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more

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