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Sine function

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

Area of a convex quadrilateral (in terms of sides and angle θ of the diagonals)

Quadrilateral is a polygon with four sides (or edges) and four vertices or corners. The area of a quadrilateral can be calculated by the sides and the ... more

Perimeter of an Equilateral polygon

An equilateral polygon is a polygon which has all sides of the same length. A perimeter of an equilateral polygon is a path that surrounds it in two ... more

Radius of a circumscribed sphere of a Regular Octahedron

An octahedron is a polyhedron with eight faces. A regular octahedron is a Platonic solid composed of eight equilateral triangles, four of which meet at ... more

Radius of a middlescribed sphere of a Regular Octahedron

An octahedron is a polyhedron with eight faces. A regular octahedron is a Platonic solid composed of eight equilateral triangles, four of which meet at ... more

Bretschneider's formula - Area of a general quadrilateral

In geometry, Bretschneider’s formula is the shown expression for the area of a general quadrilateral.

A quadrilateral is a polygon with four ... more

Area of an arbitrary triangle related to the incircle radius

The area related to the semi perimeter of the triangle and the radius of the inscribed circle.

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Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Triangular Prism Volume

A triangular prism is a three-sided prism; it is a polyhedron made of a triangular base, a translated copy, and 3 faces joining corresponding sides.
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