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Lensmaker's equation

A lens is a transmissive optical device which affects the focusing of a light beam through refraction. A simple lens consists of a single piece of ... more

Wind Chill - North American and UK - Fahrenheit scale

Wind-chill or windchill, (popularly wind chill factor) is the perceived decrease in air temperature felt by the body on exposed skin due to the flow of ... more

Wind Chill - North American and UK - Celsius scale

Wind-chill or windchill, (popularly wind chill factor) is the perceived decrease in air temperature felt by the body on exposed skin due to the flow of ... more

Slant height of a right regular pyramid

Slant height is the height of any slant triangle of the regular pyramid, or the distance from the apex, down the side, to a point on the base ... more

Orthodiagonal quadrilateral ( circumradii of the four triangles)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

Relation between the inradius and exradii of a right triangle

Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more

Space diagonal of a cube

In a cube the four space diagonals are the lines that go from a corner of the box or cube, through the center of the box or cube, to the opposite corner.

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Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Rayleigh Number

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy driven flow (also known as free convection or ... more

Volume of a Square Pyramid

In geometry, a square pyramid is a pyramid having a square base. If the apex is perpendicularly above the center of the square, it will have C4v symmetry.

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