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Bretschneider's formula - Area of a general quadrilateral

In geometry, Bretschneider’s formula is the shown expression for the area of a general quadrilateral.

A quadrilateral is a polygon with four ... more

Gompertz–Makeham Law of Mortality

The Gompertz–Makeham law states that the human death rate is the sum of an age-independent component (the Makeham term, named after William Makeham) and an ... more

Relation between inradius,exradii and sides of a right triangle

Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more

Supercsapacitor - Time to deliver a Constant Power

A supercapacitor (SC) (sometimes ultracapacitor, formerly electric double-layer capacitor (EDLC)) is a high-capacity ... more

Supercsapacitor - Time to deliver a Constant Current

A supercapacitor (SC) (sometimes ultracapacitor, formerly electric double-layer capacitor (EDLC)) is a high-capacity ... more

Height of a trapezoid in relation with the sides

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

Saturated Adiabatic Lapse Rate

The lapse rate is defined as the rate at which atmospheric temperature decreases with increase in altitude. The terminology arises from the word lapse in ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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