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Generalization of the Pythagorean theorem for the side opposite of the acute angle of an arbitrary triangle

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Generalization of the Pythagorean theorem for the side opposite of the obtuse angle of an arbitrary triangle

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A spherical polygon on the surface of the sphere is defined by a number of great circle arcs which are the intersection of the surface with planes through ... more

Stewart’s theorem yields a relation between the length of the sides of the triangle and the length of a cevian of the triangle. A cevian is any line ... more

Law of sines is an equation relating the lengths of the sides of any shaped triangle to the sines of its angles. The law of sines can be used to compute ... more

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

A hyperbolic triangle is a triangle in the hyperbolic plane. It consists of three line segments called sides or edges and three points called angles or ... more

In spherical trigonometry, the law of cosines (also called the cosine rule for sides) is a theorem relating the sides and angles of spherical triangles, ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.