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Reflection coefficient (wave normal incidence)

At the boundary between media of different acoustic impedances, some of the wave energy is reflected and some is transmitted. The greater the difference in ... more

Von Mises yield criterion

The von Mises yield criterion suggests that the yielding of materials begins when the second deviatoric stress invariant reaches a critical value. The von ... more

Second moment of area - I-Beam (W-section)

An I-beam, also known as H-beam, W-beam (for “wide flange”), Universal Beam (UB), Rolled Steel Joist (RSJ), or ... more

To-complete performance index EAC (TCPI-EAC)

Earned value management (EVM), earned value project management, or earned value performance management (... more

Maximum Pressure on a Contact Area between two cylinders with parallel axes

Contact mechanics is the study of the deformation of solids that touch each other at one or more points. Hertzian contact stress refers to the localized ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Mechanical advantage - actual

Mechanical advantage is a measure of the force amplification achieved by using a tool, mechanical device or machine system. Ideally, the device preserves ... more

Photon Momentum

A photon is an elementary particle, the quantum of light and all other forms of electromagnetic radiation. It is the force carrier for the electromagnetic ... more

Knuckle joint (Maximum bending stress)

A knuckle joint is a mechanical joint used to connect two rods which are under a tensile load, when there is a requirement of small amount of flexibility, ... more

Hemispherical Reflectance

Reflectance of the surface of a material is its effectiveness in reflecting radiant energy. It is the fraction of incident electromagnetic power that is ... more

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