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Thrust-to-Weight Ratio

Thrust-to-weight ratio (TWR) is a dimensionless ratio of thrust to weight of a rocket, jet engine, propeller engine, or a vehicle ... more

Thrust-to-Weight Ratio - Propeller-driven aircraft

Thrust-to-weight ratio (TWR) is a dimensionless ratio of thrust to weight of a rocket, jet engine, propeller engine, or a vehicle ... more

Angle required to hit polar coordinate (x,y) - (projectile following a ballistic trajectory)

In physics, the ballistic trajectory of a projectile is the path that a thrown or launched projectile or missile without propulsion will take under the ... more

Fin Area on a Rocket

The size of the fins controls a rocket’s stability and the amount of weather cocking (turning into the wind). The best way to determine final fin ... more

de Laval nozzle - correlation of Area and Velocity

A de Laval nozzle (or convergent-divergent nozzle, CD nozzle or con-di nozzle) is a tube that is pinched in the middle, making a carefully balanced, ... more

Shock Diamond - distance from the nozzle

Shock diamonds (also known as Mach diamonds, Mach disks, Mach rings, doughnut tails or thrust diamonds) are a formation of standing wave patterns that ... more

Burning Time

This formula calculates the duration of propulsion system burn which is required to achieve a desired ΔV.

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Nose cone Spherically blunted tangent ogive( Y- coordinate of the tangency point )

The nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile or bullet) is ... more

Nose cone Spherically blunted tangent ogive( X- coordinate of the tangency point )

The nose cone section of any vehicle or body meant to travel through a compressible fluid medium (such as a rocket or aircraft, missile or bullet) is ... more

Elastic collision (final velocity of one of the two bodies in elastic collision)

An elastic collision is an encounter between two bodies in which the total kinetic energy of the two bodies after the encounter is equal to their total ... more

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