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Length of an Arc of a Circle

Circular arc is a segment of a circle, or of its circumference (boundary) if the circle is considered to be a disc. Central angle is an angle whose apex ... more

Velocity in Frictionless Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

Leadscrew Frictional Torque of the Thrust Collar

A leadscrew (or lead screw), also known as a power screw or translation screw, is a screw used as a linkage in a machine, to translate turning motion into ... more

Torque to lower a load (by lead screw-related to the coefficient of friction))

A leadscrew (or lead screw), also known as a power screw or translation screw, is a screw used as a linkage in a machine, to translate turning motion into ... more

Torque to lift a load (by a lead screw - related to the coefficient of friction)

A leadscrew (or lead screw), also known as a power screw or translation screw, is a screw used as a linkage in a machine, to translate turning motion into ... more

Gravity measurement with seconds pendulum (Kater's pendulum))

A seconds pendulum is a pendulum whose period is precisely two seconds; one second for a swing in one direction and one second for the return swing, a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Torsional Pendulum (Period)

Torsion balances, torsion pendulums and balance wheels are examples of torsional harmonic oscillators that can oscillate with a rotational motion about the ... more

Maximum Velocity in Friction Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

Minimum Velocity in Friction Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

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