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Backlash (due to tooth thickness changes)

In mechanical engineering, backlash, sometimes called lash or play, is clearance or lost motion in a mechanism caused by gaps between the parts. It can be ... more

Area moments of inertia for a filled quarter circle with respect to a horizontal or vertical axis through the centroid

The second moment of area, also known as moment of inertia of plane area, area moment of inertia, polar moment of area or second area moment, is a ... more

Möbius strip (y- coordinate )

The Möbius strip or Möbius band, is a surface with only one side and only one boundary component. The Möbius strip has the mathematical property of being ... more

Möbius strip (z- coordinate )

The Möbius strip or Möbius band, is a surface with only one side and only one boundary component. The Möbius strip has the mathematical property of being ... more

Möbius strip (x- coordinate )

The Möbius strip or Möbius band, is a surface with only one side and only one boundary component. The Möbius strip has the mathematical property of being ... more

Radial acceleration in circular motion ( related to period)

Uniform circular motion, that is constant speed along a circular path, is an example of a body experiencing acceleration resulting in velocity of a ... more

Magnetic field of circular wire

Generated at the center of a circular wire by the electric current, related to the electric current and the distance from the wire to center of the circle.

... more

Interior perpendicular bisector of a triangle

The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more

Radial acceleration in circular motion

Uniform circular motion, that is constant speed along a circular path, is an example of a body experiencing acceleration resulting in velocity of a ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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