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In trigonometry, the law of cotangents is a relationship among the lengths of the sides of a triangle and the cotangents of the halves of the three angles. ... more

The law of sines, sine law, sine formula, or sine rule relates the sine of an angle to the opposite side of an arbitrary triangle and the diameter of the ... more

In Euclidean geometry, a cyclic quadrilateral or inscribed quadrilateral is a quadrilateral whose vertices all lie on a single circle. This circle is ... more

The trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its ... more

A hyperbolic sector is a region of the Cartesian plane {(x,y)} bounded by rays from the origin to two points (a, 1/a) and (b, 1/b) and by the hyperbola xy ... more

A hyperbolic sector is a region of the Cartesian plane {(x,y)} bounded by rays from the origin to two points (a, 1/a) and (b, 1/b) and by the hyperbola xy ... more

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by **20 degrees**. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

While there are two angles that have this cosine value, the angle of **120.964** degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by **20 degrees**, the angle of the point will decrease to **100.964 degrees**. We can then evaluate the coordinates of the rotated point

For **x** axis:

For **y** axis:

The coordinates of the character on the rotated map will be **(-1.109, 5.725)**

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen

http://www.opentextbookstore.com/precalc/

Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Parallelogram is a simple (non self-intersecting) quadrilateral with two pairs of parallel sides. The opposite or facing sides of a parallelogram are of ... more

In surveying, triangulation is the process of determining the location of a point by measuring only angles to it from known points at either end of a fixed ... more

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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates

(-3, 5). If the player rotates counterclockwise by20 degrees, then the objects in the map will correspondingly rotate20 degreesclockwise. Find the new coordinates of the character.