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Archimedean spiral

The Archimedean spiral is the locus of points corresponding to the locations over time of a point moving away from a fixed point with a constant speed ... more

Weight

In science and engineering, the weight of an object is usually taken to be the force on the object due to gravity.
In Newtonian physics the weight is ... more

Volumetric flow rate (parallel to the unit normal)

volumetric flow rate, (also known as volume flow rate, rate of fluid flow or volume velocity) is the volume of fluid which passes per unit time. The only ... more

Entropy of isochoric process

An isochoric process, also called a constant-volume process, an isovolumetric process, or an isometric process, is a thermodynamic process during which the ... more

Worksheet 316

Calculate the change in length of the upper leg bone (the femur) when a 70.0 kg man supports 62.0 kg of his mass on it, assuming the bone to be equivalent to a uniform rod that is 45.0 cm long and 2.00 cm in radius.

Strategy

The force is equal to the weight supported:

Force (Newton's second law)

and the cross-sectional area of the upper leg bone(femur) is:

Disk area

To find the change in length we use the Young’s modulus formula. The Young’s modulus reference value for a bone under compression is known to be 9×109 N/m2. Now,all quantities except ΔL are known. Thus:

Young's Modulus

Discussion

This small change in length seems reasonable, consistent with our experience that bones are rigid. In fact, even the rather large forces encountered during strenuous physical activity do not compress or bend bones by large amounts. Although bone is rigid compared with fat or muscle, several of the substances listed in Table 5.3(see reference below) have larger values of Young’s modulus Y . In other words, they are more rigid.

Reference:
This worksheet is a modified version of Example 5.4 page 188 found in :
OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/

Logarithmic rate of return

In finance, return is a profit on an investment. It comprises any change in value, and interest or dividends or other such cash flows which the investor ... more

Present value of a perpetuity (Present Value of Int Factor Annuity)

A perpetuity is payments of a set amount of money that occur on a routine basis and continues forever. Present value of a perpetuity is an infinite and ... more

Centripetal Force

Centripetal force (from Latin centrum “center” and petere “to seek”) is a force that makes a body follow a curved path: its ... more

Allowable Strength Design Load combination (eq3)

In structural engineering, a structure is a body or combination of pieces of rigid bodies in space to form a fitness system for supporting loads. ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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