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Law of sines at the hyperbolic triangle

A hyperbolic triangle is a triangle in the hyperbolic plane. It consists of three line segments called sides or edges and three points called angles or ... more

Relation between the sides, the dinstances of the orthocenter from the vertices and the circumradius of a triangle

Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more

Relation between the inradius,exradii,circumradius and the distances of the orthocenter from the vertices of a triangle

Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more

Area of an Isosceles triangle ( by its sides)

An isosceles triangle is a triangle that has two sides of equal length. The area of the isosceles triangle can be calculated by the lengths of the sides.

... more

Perimeter of an Equilateral polygon

An equilateral polygon is a polygon which has all sides of the same length. A perimeter of an equilateral polygon is a path that surrounds it in two ... more

Morley's trisector theorem (area)

Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, ... more

Volume of a pyramid (The base is a regular polygon)

A pyramid is a polyhedron formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle. It is a conic solid ... more

Regular polygon's side

The calculation of a regular polygon side, according to the radius of the circumscribed circle and the distance from the center of the circle to the side

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Area of an arbitrary triangle

The area of an arbitrary triangle can be calculated from the two sides of the triangle and the included angle.
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Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

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