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Prandtl–Meyer expansion fan - final flow density

A supersonic expansion fan, technically known as Prandtl–Meyer expansion fan, is a centred expansion process that occurs when a supersonic flow turns ... more

Ball Screw - Frictional Resistance

A ball screw is a mechanical linear actuator that translates rotational motion to linear motion with little friction. A threaded shaft provides a helical ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Prandtl–Meyer expansion fan - last Mach line angle

A supersonic expansion fan, technically known as Prandtl–Meyer expansion fan, is a centred expansion process that occurs when a supersonic flow turns ... more

Prandtl–Meyer expansion fan - first Mach line angle

A supersonic expansion fan, technically known as Prandtl–Meyer expansion fan, is a centred expansion process that occurs when a supersonic flow turns ... more

Rotational stiffness ( depended on rigidity modulus of the material)

Stiffness is the rigidity of an object — the extent to which it resists deformation in response to an applied force. In general, stiffness is not the same ... more

Speed of sound in three-dimensional solids (pressure waves)

The speed of sound is the distance travelled per unit of time by a sound wave propagating through an elastic medium. Sound travels faster in liquids and ... more

Wave shoaling height

In fluid dynamics, wave shoaling is the effect by which surface waves entering shallower water change in wave height. It is caused by the fact that the ... more

Mach wave (angle)

In fluid dynamics, a Mach wave is a pressure wave traveling with the speed of sound caused by a slight change of pressure added to a compressible flow. ... more

Snell's law of refraction ( wavelengths)

When a ray of light hits the boundary between two transparent materials, it is divided into a reflected and a refracted ray.The law of refraction states ... more

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