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Display Size of common TVs and computer monitors - Diagonal

On 2-D displays, such as computer monitors and TVs, the display size (or viewable image size or VIS) is the physical size of the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Worksheet 980

PPI can be calculated from knowing the diagonal size of the screen in inches and the resolution in pixels (width and height). This can be done in two steps

Using the Pythagorean theorem, for 3 different screen resolutions:

Diagonal Resolution - Pixels

Using the Diagonal Resolution from the previous formula we calculate the PPI for 3 corresponding screen sizes :

Pixels Per Inch (PPI)


10.1 inch tablet screen of resolution 1024×600 : 117.5PPI
21.5 inch PC monitor of 1080p resolution : 102.46PPI
27 inch PC monitor of 1440p resolution : 108.78PPI

Right Triangle (sides)

A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more

Rhombus' incircle radius

The inradius (the radius of the incircle of the rhombus) can be expressed in terms of the diagonals.

... more

Law of cosines

The law of cosines relates the cosine of an angle to the opposite side of an arbitrary triangle and the length of the triangle’s sides.
The law ... more

Morley's trisector theorem (area)

Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, ... more

Napoleon's theorem

In geometry, Napoleon’s theorem states that if equilateral triangles are constructed on the sides of any triangle, either all outward, or all inward, ... more

Vickers hardness number

The Vickers hardness test was developed in 1921 by Robert L. Smith and George E. Sandland at Vickers Ltd as an alternative to the Brinell method to measure ... more

Rhombic triacontahedron Area

Rhombic triacontahedron is a convex polyhedron with 30 rhombic faces. It has 60 edges and 32 vertices of two types. The ratio of the long diagonal to the ... more

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