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Darcy friction factor - Serghides's solution (Variable A)

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Beale number

In mechanical engineering, the Beale number is a parameter that characterizes the performance of Stirling engines. It is often used to estimate the power ... more

Wavelength of sound waves

In the case of longitudinal harmonic sound waves, the wavelength can be calculated by the distance the point has traveled from the wave’s source, the ... more

Monatomic ideal gas heat capacity at constant pressure

Heat capacity or thermal capacity is a physical quantity equal to the ratio of the heat that is added to (or removed from) an object to the resulting ... more

Froude number - ship hydrodynamics

The Froude number (Fr) is a dimensionless number defined as the ratio of a characteristic velocity to a gravitational wave velocity. It may equivalently be ... more

Angle of elevation (for object following a ballistic trajectory)

A trajectory or flight path is the path that a moving object follows through space as a function of time. A trajectory can be described mathematically ... more

Darcy friction factor - Haaland equation

In fluid dynamics, the Darcy friction factor formulae are equations that allow the calculation of the Darcy friction factor, a dimensionless quantity used ... more

Wavelength - Sinusoidal Wave

In physics, the wavelength of a sinusoidal wave is the spatial period of the wave—the distance over which the wave’s shape repeats, and the inverse ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Declination of the Sun

The position of the Sun in the sky is a function of both time and the geographic coordinates of the observer on the surface of the Earth. As the Earth ... more

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