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Sears–Haack body (Wave Drag related to the Volume)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Bend Deduction - right angles

Bending is a manufacturing process that produces a V-shape, U-shape, or channel shape along a straight axis in ductile materials, most commonly sheet ... more

Sears–Haack body (Wave Drag related to the maximum Radius)

The Sears–Haack body is the shape with the lowest theoretical wave drag in supersonic flow, for a given body length and given volume. The mathematical ... more

Parallel axis theorem ( at mass moment of inertia)

Parallel axis theorem ( Huygens –Steiner theorem) , can be used to determine the mass moment of inertia or the second moment of area of a rigid body about ... more

Perpendicular axis theorem ( at moments of inertia)

Perpendicular axis theorem (or plane figure theorem) can be used to determine the moment of inertia of a rigid object that lies entirely within a plane, ... more

Period of Precession - (Torque-induced - Classical Newtonian)

Precession is a change in the orientation of the rotational axis of a rotating body. In an appropriate reference frame it can be defined as a change in the ... more

Precession - (Torque-induced - Classical Newtonian)

Precession is a change in the orientation of the rotational axis of a rotating body. In an appropriate reference frame it can be defined as a change in the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Lift-to-Drag Ratio

In aerodynamics, the lift-to-drag ratio, or L/D ratio, is the amount of lift generated by a wing or vehicle, divided by the drag it creates by moving ... more

Maximum Velocity in Friction Banked Turn

A banked turn (aka. banking turn) is a turn or change of direction in which the vehicle banks or inclines, usually towards the inside of the turn. For a ... more

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