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Electric field intensity is the strength of an electric field at any point. It is equal to the electric force per unit charge experienced by a test charge ... more
FEV1/FVC (FEV1%) is the ratio of Forced expiratory volume in 1 second ( the volume of air that can forcibly be blown out in one ... more
On 2-D displays, such as computer monitors and TVs, the display size (or viewable image size or VIS) is the physical size of the ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
The electric field is a component of the electromagnetic field. It is a vector field, and it is generated by electric charges or time-varying magnetic ... more
To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.
Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:
To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get
While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.
Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point
For x axis:
For y axis:
The coordinates of the character on the rotated map will be (-1.109, 5.725)
Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/
A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. The area ... more
Calculate the force the biceps muscle must exert to hold the forearm and its load as shown in the figure below, and compare this force with the weight of the forearm plus its load. You may take the data in the figure to be accurate to three significant figures.
(a) The figure shows the forearm of a person holding a book. The biceps exert a force FB to support the weight of the forearm and the book. The triceps are assumed to be relaxed. (b) Here, you can view an approximately equivalent mechanical system with the pivot at the elbow joint
Strategy
There are four forces acting on the forearm and its load (the system of interest). The magnitude of the force of the biceps is FB, that of the elbow joint is FE, that of the weights of the forearm is wa , and its load is wb. Two of these are unknown FB, so that the first condition for equilibrium cannot by itself yield FB . But if we use the second condition and choose the pivot to be at the elbow, then the torque due to FE is zero, and the only unknown becomes FB .
Solution
The torques created by the weights are clockwise relative to the pivot, while the torque created by the biceps is counterclockwise; thus, the second condition for equilibrium (net τ = 0) becomes
Note that sin θ = 1 for all forces, since θ = 90º for all forces. This equation can easily be solved for FB in terms of known quantities,yielding. Entering the known values gives
which yields
Now, the combined weight of the arm and its load is known, so that the ratio of the force exerted by the biceps to the total weight is
Discussion
This means that the biceps muscle is exerting a force 7.38 times the weight supported.
Reference : OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/
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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.