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Middle Ordinate (Horizontal curves for highway design)

Horizontal alignment in road design consists of straight sections of road, known as tangents, connected by circular horizontal curves. Circular curves are ... more

Elliptic curve (equation)

In mathematics, an elliptic curve (EC) is a smooth, projective algebraic curve of genus one, on which there is a specified point.Any elliptic curve can be ... more

Terrestrial Time

Terrestrial Time (TT) is a modern astronomical time standard defined by the International Astronomical Union, primarily for time-measurements of ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/

X-Coordinate of the vertex, of the parabola of a Quadratic Function

Parabolas with axes of symmetry parallel to the y-axis have equations of the form y=ax^2+bx+c.
The x-coordinate and y-coordinate at the vertex can be ... more

Ellipsoidal Coordinate ("y" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Ellipsoidal Coordinate ("z" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Ellipsoidal Coordinates ("x" cartesian coordinate)

Ellipsoidal coordinates are a three-dimensional orthogonal coordinate system that generalizes the two-dimensional elliptic coordinate system. Unlike most ... more

Y-Coordinate of the vertex, of the parabola of a Quadratic Function

Parabolas with axes of symmetry parallel to the y-axis have equations of the form y=ax^2+bx+c.
The x-coordinate and y-coordinate at the vertex can be ... more

Hyperboloid of one sheet equation

In mathematics, a hyperboloid is a quadric – a type of surface in three dimensions – . A hyperboloid of revolution of one sheet can be obtained by ... more

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