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2nd Equation of Motion - Final Position

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

Area of a triangle (related to the two of its altitudes)

Altitude of a triangle is a straight line through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). The area of ... more

Euler line (distance between the centroid and the orthocenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Euler line (distance between the circumcenter and the orthocenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Euler line (distance between the centroid and the circumcenter of a triangle)

In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more

Angular Frequency

In physics, angular frequency ω (also referred to by the terms angular speed, radial frequency, circular frequency, orbital frequency, radian frequency, ... more

1st Equation of Motion for Rotation - Angular Velocity

In mathematical physics, equations of motion are equations that describe the behaviour of a physical system in terms of its motion as a function of ... more

Orthodiagonal quadrilateral ( circumradii of the four triangles)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

Trapezoid ( distance between the midpoints of the diagonals)

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

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