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Antiprism uniform (Volume)

In geometry, an n-sided antiprism is a polyhedron composed of two parallel copies of some particular n-sided polygon, connected by an alternating band of ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Sherwood Number for a single sphere

The Sherwood number (Sh) is a dimensionless number used in mass-transfer operation. It can be further defined as a function of the Reynolds and Schmidt ... more

Volume of a pyramid (The base is a regular polygon)

A pyramid is a polyhedron formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle. It is a conic solid ... more

Richardson Number - related to Reynolds number

The Richardson number (Ri) is named after Lewis Fry Richardson (1881 – 1953). It is the dimensionless number that expresses the ratio of potential to ... more

Pythagorean triangle ( "b" side)

A Pythagorean triangle is right angled and Heronian. Its three integer sides are known as a Pythagorean triple or Pythagorean triplet or Pythagorean triad. ... more

Pythagorean triangle ( hypotenuse)

A Pythagorean triangle is right angled and Heronian. Its three integer sides are known as a Pythagorean triple or Pythagorean triplet or Pythagorean triad. ... more

Pythagorean triangle ( "a" side)

A Pythagorean triangle is right angled and Heronian. Its three integer sides are known as a Pythagorean triple or Pythagorean triplet or Pythagorean triad. ... more

Rayleigh number (related to Grashof and Prandtl number)

In fluid mechanics, the Rayleigh number (Ra) for a fluid is a dimensionless number associated with buoyancy-driven flow, also known as free convection or ... more

Logit function

The logit function is the inverse of the sigmoidal “logistic” function or logistic transform used in mathematics, especially in statistics. ... more

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