Search results

Found 1223 matches
Sine of the difference of two angles (Bhāskara formula)

Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more

Tangent of the difference of two angles (Bhāskara formula)

Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more

Cosine of the sum of two angles (Bhāskara formula)

Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more

Sine of the sum of two angles (Bhāskara formula)

Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more

Tangent of the sum of two angles (Bhāskara formula)

Trigonometric identities are equalities that involve trigonometric functions and are true for every single value of the occurring variables. Geometrically, ... more

Hyperbolic law of cosines - 2nd law

In hyperbolic geometry, the law of cosines is a pair of theorems relating the sides and angles of triangles on a hyperbolic plane, analogous to the planar ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Quadrilateral's length of the diagonals

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. The interior angles of a simple (and planar) quadrilateral add up to ... more

Hyperbolic law of haversines

In hyperbolic geometry, the law of cosines is a pair of theorems relating the sides and angles of triangles on a hyperbolic plane, analogous to the planar ... more

Snell's Law (related to indices of refraction)

Snell’s law (also known as the Snell–Descartes law and the law of refraction) is a formula used to describe the relationship between the angles of ... more

...can't find what you're looking for?

Create a new formula