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Relation between the inradius,exradii,circumradius and the distances of the orthocenter from the vertices of a triangle

Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Law of sines (related to circumdiameter)

The law of sines, sine law, sine formula, or sine rule relates the sine of an angle to the opposite side of an arbitrary triangle and the diameter of the ... more

Orthodiagonal quadrilateral ( circumradii of the four triangles)

A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more

Law of cotangents (in term of tangents)

In trigonometry, the law of cotangents is a relationship among the lengths of the sides of a triangle and the cotangents of the halves of the three angles. ... more

Distance between the circumcenter and the incenter of a triange

A circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is called ... more

Tangent value calculator

Calculates the Tangent value of angle θ(in degrees). The tangent of an angle is the ratio of the length of the opposite side to an acute angle of a right ... more

Interior perpendicular bisector of a triangle

The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more

Length of a side of an inscribed square in a triangle

Every acute triangle has three inscribed squares (squares in its interior such that all four of a square’s vertices lie on a side of the triangle, so ... more

Cosine value calculator

Calculates the Cosine value of angle θ(in degrees). The cosine of an angle is the ratio of the length of the adjacent side to an acute angle of a right ... more

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