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Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more
Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more
Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle ... more
Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). Altitude of a triangle is a line ... more
An equilateral triangle is a triangle in which all three sides are equal. In traditional or Euclidean geometry, equilateral triangles are also equiangular; ... more
A triangle is a polygon with three edges and three vertices. In a scalene triangle, all sides are unequal and equivalently all angles are unequal. The area ... more
A circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is called ... more
A right triangle (American English) or right-angled triangle (British English) is a triangle in which one angle is a right angle (that is, a 90-degree ... more
Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). Median of a triangle is a line ... more
Right triangle or right-angled triangle is a triangle in which one angle is a right angle (that is, a 90-degree angle). The incircle or inscribed circle of ... more
The circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is ... more
In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more
In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more
A circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. Its radius is called the ... more
In geometry, the Euler line is a line determined from any triangle that is not equilateral. It passes through several important points determined from the ... more
Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral triangle, ... more
Morley’s trisector theorem states that in any triangle, the three points of intersection of the adjacent angle trisectors form an equilateral ... more
Generalization of the Pythagorean theorem for the side opposite of the acute angle of an arbitrary triangle
... more
Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more
Altitude of a triangle is a line segment through a vertex and perpendicular to a line containing the base (the opposite side of the triangle). This line ... more
To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.
Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:
To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get
While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.
Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point
For x axis:
For y axis:
The coordinates of the character on the rotated map will be (-1.109, 5.725)
Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/
The law of sines, sine law, sine formula, or sine rule relates the sine of an angle to the opposite side of an arbitrary triangle and the diameter of the ... more
A quadrilateral is a polygon with four sides (or edges) and four vertices or corners. An orthodiagonal quadrilateral is a quadrilateral in which the ... more
A circumscribed circle or circumcircle of a triangle is a circle which passes through all the vertices of the triangle. The center of this circle is called ... more
In trigonometry, the law of cotangents is a relationship among the lengths of the sides of a triangle and the cotangents of the halves of the three angles. ... more
Calculates the Tangent value of angle θ(in degrees). The tangent of an angle is the ratio of the length of the opposite side to an acute angle of a right ... more
Every acute triangle has three inscribed squares (squares in its interior such that all four of a square’s vertices lie on a side of the triangle, so ... more
The interior perpendicular bisector of a side of a triangle is the segment, falling entirely on and inside the triangle, of the line that perpendicularly ... more
Calculates the Cosine value of angle θ(in degrees). The cosine of an angle is the ratio of the length of the adjacent side to an acute angle of a right ... more
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In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.