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Distance between two points (three-space)

Distance is a numerical description of how far apart objects are. In analytic geometry, the distance between two points of the xyz-plane in three-space, ... more

Height of a trapezoid in relation with the sides

Trapezoid is a convex quadrilateral with only one pair of parallel sides. The parallel sides are called the bases of the trapezoid and the other two sides ... more

Exponential Decay (with half-life)

Half-life is the amount of time required for the amount of something to fall to half its initial value. The term is very commonly used in nuclear physics ... more

Worksheet 316

Calculate the change in length of the upper leg bone (the femur) when a 70.0 kg man supports 62.0 kg of his mass on it, assuming the bone to be equivalent to a uniform rod that is 45.0 cm long and 2.00 cm in radius.

Strategy

The force is equal to the weight supported:

Force (Newton's second law)

and the cross-sectional area of the upper leg bone(femur) is:

Disk area

To find the change in length we use the Young’s modulus formula. The Young’s modulus reference value for a bone under compression is known to be 9×109 N/m2. Now,all quantities except ΔL are known. Thus:

Young's Modulus

Discussion

This small change in length seems reasonable, consistent with our experience that bones are rigid. In fact, even the rather large forces encountered during strenuous physical activity do not compress or bend bones by large amounts. Although bone is rigid compared with fat or muscle, several of the substances listed in Table 5.3(see reference below) have larger values of Young’s modulus Y . In other words, they are more rigid.

Reference:
This worksheet is a modified version of Example 5.4 page 188 found in :
OpenStax College,College Physics. OpenStax College. 21 June 2012.
http://openstaxcollege.org/textbooks/college-physics
Creative Commons License : http://creativecommons.org/licenses/by/3.0/

Worksheet 334

In a video game design, a map shows the location of other characters relative to the player, who is situated at the origin, and the direction they are facing. A character currently shows on the map at coordinates (-3, 5). If the player rotates counterclockwise by 20 degrees, then the objects in the map will correspondingly rotate 20 degrees clockwise. Find the new coordinates of the character.

To rotate the position of the character, we can imagine it as a point on a circle, and we will change the angle of the point by 20 degrees. To do so, we first need to find the radius of this circle and the original angle.

Drawing a right triangle inside the circle, we can find the radius using the Pythagorean Theorem:

Pythagorean theorem (right triangle)

To find the angle, we need to decide first if we are going to find the acute angle of the triangle, the reference angle, or if we are going to find the angle measured in standard position. While either approach will work, in this case we will do the latter. By applying the cosine function and using our given information we get

Cosine function
Subtraction

While there are two angles that have this cosine value, the angle of 120.964 degrees is in the second quadrant as desired, so it is the angle we were looking for.

Rotating the point clockwise by 20 degrees, the angle of the point will decrease to 100.964 degrees. We can then evaluate the coordinates of the rotated point

For x axis:

Cosine function

For y axis:

Sine function

The coordinates of the character on the rotated map will be (-1.109, 5.725)

Reference : PreCalculus: An Investigation of Functions,Edition 1.4 © 2014 David Lippman and Melonie Rasmussen
http://www.opentextbookstore.com/precalc/
Creative Commons License : http://creativecommons.org/licenses/by-sa/3.0/us/

Beamwidth - Parabolic Antenna

The beam diameter or beam width of an electromagnetic beam is the diameter along any specified line that is perpendicular to the beam axis and intersects ... more

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